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Now we need to head back into the Plain effectors properties and under the Falloff tab we need to change the shape to 'Source’, check 'Invert’ and drag the MoSpline into the field 'Source Link’ We need to change the MoSpline mode to 'Spline’, then head to tab titled 'Spline’ and drag our original spline (helix) into the field named Source Spline. We also need to edit the properties of the MoSpline to make it behave properly. The next thing we need to do is create a 'Mospline’ from the morgaph menu: This should make your cloned objects disappear. Also, change the transform space to Effector.

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Then turn on scale, uniform and absolute scale and turn the scale value down to -1. In the plain effectors properties, you want to turn off position by making all values '0’. I also changed the 'Clones’ to 'random’ just to create some variation but it’s not essential.Īlso, if you increase the number of clones you should have something that looks roughly like this:Įnsuring the cloner is still selected, head to the mograph menu and add a 'Plain’ effector to the cloner. The first thing we need to change is the cloner mode to ‘Object’ and then the spline needs to be dragged into the 'Object’ field. Now me need to edit some of the cloners properties to make sure it clones along the spline we created earlier. Each of these items then needs to be made children of the cloner as such: For this i’ll use some simple primatives, but you could use any object. We will also need some items to to be cloned. The next thing we need is a cloner, this is found under the mograph menu:

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The first thing you need to create is a spline that the objects will be created along.











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